The storyline and characters in The Infinity Gauntlet are quite entertaining. Otherwise, each Squad member plays the same, with your standard punches, kicks, and charge attacks. While most of these skills are very simplistic, they do help differentiate the characters from one another. Heroes have different special attacks, too, ranging from Quicksilver's speedy whirlwind to the Invisible Woman's force bubble slam. Iron Man and Black Widow can operate computers with the Tech skill, while Thor and Nova have the ability to open up Elemental rifts. This is because each character has a special attribute that allows them to interact with the environment in some special way in order to solve puzzles. I don't usually like limited character choice, but in The Infinity Gauntlet's case, it's understandable. When played in story mode, characters are preselected, but you can go back as any character in freeplay mode if you so choose. For true comic aficionados, there are some true surprises like Nova and the Black Widow available to play. Most of the major Marvel characters like Spider-Man, Wolverine, Thor, and Iron Man are available, though oddly, Captain America is missing from the roster unless a DLC package is purchased. For the most part, this was true The Infinity Gauntlet is a much better game, but then again, that isn't really saying much at all.
The long glimmer of hope I had was that since Marvel Super Hero Squad The Infinity Gauntlet would be available on the more powerful high-def platforms, some of the problems of its predecessor would be solved. Thus, my expectations were very, very low for the sequel. In short, that game was among the worst I've played in the current console generation. You may recall my review of the first Super Hero Squad game, which came out in late 2009.